Xcode 4 (Developer Reference)

Book Description

Xcode 4 (Developer Reference)

Xcode 4 is Apple’s newest version of the popular development suite for creating bleeding-edge OS X and iOS apps. Written by an experienced developer and Apple-focused journalist, this book not only covers developing for OS X but also for the entire family of iOS devices, including the iPhone, iPad, and iPod touch. You’ll explore the newest tools for compiling, debugging, and finding and fixing common code errors so that you can look forward to improved, smooth-running code that is developed more efficiently than ever.

  • Takes you step-by-step through the process of developing OS X and iOS applications using Xcode 4
  • Examines the benefits of Xcode 4, Apple’s updated, free, object oriented programming environment
  • Helps you tame the complex Xcode environment so you can develop amazing apps

Everything you need to know to design, code, and build amazing apps

This book gets you up to speed on all the remarkable new features and redesigned user interface of Xcode 4 so you can get started creating phenomenal apps today.

Beginning Arduino Programming

Book Description

Beginning Arduino Programming provides a clear introduction to writing Arduino code, building your skills with Arduino through a series of well-designed hardware and software building blocks. Once you have read this book, you’ll be ready to program Arduino in exactly the ways you want for your future projects.

Beginning Arduino Programming lets you discover new journeys with your Arduino board through programming. While everyone knows that Arduino is a platform for hardware hackers—be they engineers, artist or maker-enthusiasts—your Arduino board cannot function without code. This book will show you the fundamentals of programming and how to program your Arduino board to do the things you want it to do.

You’ll learn from first principles the core Arduino programming language, examining how to program loops, variables, arrays, and functions. While these features are common to many languages, you’ll also learn how they are used specifically for Arduino. Beginning Arduino Programming uses the sketching analogy, which means you’ll find yourself writing snippets of code that do interesting things very quickly. You’ll also learn how to code in a good, succinct Arduino style that other programmers will respect.

As you read Beginning Arduino Programming, you’ll learn how to make your Arduino code talk directly to the chips and sensors on your boards, taking into account pulse width, timing and sensor characteristics, all under your control. You’ll then be ready to discover the joys of the existing Arduino open source libraries, so you can benefit from the code that other people have already created, and even think about sharing your own Arduino code projects in the future.

AdvancED ActionScript 3.0: Design Patterns

Book Description

AdvancED ActionScript 3.0 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you’ll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips.

Object-oriented programming (OOP) and design patterns are not new to the field, but can often be overlooked in their value. They are, at times, not only overwhelming to learn, but difficult to put into practice. However, they are useful because they create a structure that can be broken down, rebuilt, and reused.

  • Provides the building blocks required for the implementation of OOP
  • Addresses problems and concerns regarding OOP
  • Offers solutions on how to approach and utilize OOP

Expert Oracle and Java Security: Programming Secure Oracle Database Applications With Java

Book Description

Expert Oracle and Java Security: Programming Secure Oracle Database Applications with Java provides resources that every Java and Oracle database application programmer needs to ensure that they have guarded the security of the data and identities entrusted to them. You’ll learn to consider potential vulnerabilities, and to apply best practices in secure Java and PL/SQL coding. Author David Coffin shows how to develop code to encrypt data in transit and at rest, to accomplish single sign-on with Oracle proxy connections, to generate and distribute two-factor authentication tokens from the Oracle server using pagers, cell phones (SMS), and e-mail, and to securely store and distribute Oracle application passwords.

Early chapters lay the foundation for effective security in an Oracle/Java environment. Each of the later chapters brings example code to a point where it may be applied as-is to address application security issues. Templates for applications are also provided to help you bring colleagues up to the same secure application standards. If you are less familiar with either Java or Oracle PL/SQL, you will not be left behind; all the concepts in this book are introduced as to a novice and addressed as to an expert.

  • Helps you protect against data loss, identity theft, SQL injection, and address spoofing
  • Provides techniques for encryption on network and disk, code obfuscation and wrap, database hardening, single sign-on and two-factor
  • Provides what database administrators need to know about secure password distribution, Java secure programming, Java stored procedures, secure application roles in Oracle, logon triggers, database design, various connection pooling schemes, and much more

HTML5 and JavaScript Projects

Book Description

HTML5 and JavaScript Projects shows you how to build on your basic knowledge of HTML5 and JavaScript to create substantial HTML5 applications. Through the many interesting projects you can build in this book, you’ll build your HTML5 skills for your future projects, and extend the core skills you may have learned with its companion book, The Essential Guide to HTML5.

HTML5 and JavaScript Projects covers the most important areas of HTML5 that you’ll want to know how to program, including: video, and audio, databases, localStorage, and geolocation. The projects have been carefully selected to help you build your HTML5 and JavaScript programming skills. You’ll build games and applications, such as video jigsaws,  recipe archives, paper dolls, and many more captivating examples.

Each project starts out with an introduction to the basic HTML5 and JavaScript concepts covered and then includes specific, appealing examples explained step-by-step. You’ll also discover line-by-line explanations for every single line of code—we’ll make sure that you can fully understand what each line of code does, so that you can easily take that understanding and apply it to your own HTML5 projects.

HTML5 and JavaScript Projects:

  • Shows how to produce applications combining Canvas drawings, photos, and videos
  • Explains how to incorporate Google Maps and geolocation into your projects
  • Reveals how to build applications requiring persistent data, storing the information locally or on a database on the server
seo packagespress release submissionsocial bookmarking services